Computer Vision Pattern Recognition

Cyberpatterns: Unifying Design Patterns with Security and by Clive Blackwell, Hong Zhu

By Clive Blackwell, Hong Zhu

Cyberspace in more and more very important to humans of their daily lives for buying items on the net, to power offer more and more controlled remotely utilizing net protocols. regrettably, this dependence makes us vulnerable to assaults from state states, terrorists, criminals and hactivists. consequently, we'd like a greater figuring out of our on-line world, for which styles, that are predictable regularities, might help to become aware of, comprehend and reply to incidents greater. the muse for the workshop got here from the prevailing paintings on formalising layout styles utilized to cybersecurity, yet we additionally have to comprehend the numerous different different types of styles that come up in cyberspace.

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Additional info for Cyberpatterns: Unifying Design Patterns with Security and Attack Patterns

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Blackwell 16. Dougherty CR, Sayre K, Seacord R, Svoboda D, Togashi K. Secure design patterns. Software engineering institute. Paper 47. 2009. edu/sei/47. Accessed 8 Nov 2013. 17. Steel C, Nagappan R, Lai R. Core security patterns: best practices and strategies for J2EE, web services, and identity management. Englewood Cliffs: Prentice Hall; 2005. 18. Hogg J, Smith D, Chong F, Taylor D, Wall L, Slater P. 0. Redmond (WA): Microsoft Press; 2006. 19. Heaney J, Hybertson D, Reedy A, Chapin S, Bollinger T, Williams D, Kirwan Jr.

4] adding many new patterns, and developing a methodology for utilising security patterns in building secure systems. Fernandez’s schema does not mention the Zachman Framework, but is still able to be classified within its organisational structure*. He discussed patterns at different levels (not scopes), thinking of a computer system as a hierarchy of layers (as in the 7-layer OSI network model), including the metalayer (people), application layer, system layer (operating system and database), distribution layer and hardware configuration [25].

This introduced 23 patterns, such as Observer, Visitor, Singleton, Iterator, Template Method, classified into the three general categories of Creational, Structural and Behavioural patterns. Subsequently there has been widespread identification and application of patterns in a wide range of software domains. Classic design patterns include: – Template method, Observer, Strategy (Behavioural) – Facade, Adapter (Structural) – Singleton, Builder (Creational). A design pattern expresses a characteristic solution to a common design problem: the pattern describes classes, objects, methods and behaviour which constitute the K.

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